By Ishida Akira, James Davies
The authors lay down a couple of transparent rules, then struggle through a wealth of examples and difficulties from expert play, providing you with an intensive clutch of ways to settle on technique, find out how to execute dual-purpose assaults, the best way to strength your opponent into submission or cooperation, the way to invade and decrease territorial frameworks, and while to struggle a ko.
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Additional info for Attack and Defense (Elementary Go Series Vol. 5)
This would be a catastrophe for Black. Dia. 7. If White plays 1 here, Black escapes with 2 (next if White a, Black b). White cannot capture anything, and his center group is left weak. Dia. 8. Black 1 is correct, leaning against the triangled stone. If White pushes back with 2 and 4, Black extends at 3 and 5 while the two white stones to the left fade into oblivion. Dia. 9. (next page) If White runs out with 2 through 8, Black makes another leaning attack at 9. From a basically defensive start he has captured the offensive.
16. If White plays 5 in the last diagram at 1 here, Black's outside position becomes even stronger. Dia. 17. (next page) Instead of cutting, White should approach at 1 - the eye-stealing tesuji. If Black connects at 2 (his best reply) White can link under at 3. Dia. 18. Good! Although Black 1 cuts off only one stone, capturing it would be very big. White accordingly tries to save it with 2 through 6, but Black 7 threatens A and B. Dia. 19. Bad! White ignores Black 1 and invades the right side with 2.
The white stones on the upper side are weak. Should Black cut at A? Dia. 13. Should White cut at A? 49 Dia. 14. Good! Black 1 is an ideal cut. White cannot easily surrender either group, but he will have a hard time saving both of them. Black 3 aims toward A and B. Dia. 15. Bad! Black willingly gives up two stones, even adding a third at 4 in order to squeeze White more effectively. White has gained a pittance in the corner and lost a fortune on the outside. Note incidentally that Black threatens a-b-c.